

Admin commands require a user to have admin mode enabled before they have access. This is because timewarp is an admin command, and on a random server you would not be an admin. If you were to join a random server and attempt to run the command /timewarp 60 (the timewarp command moves time forward) nothing would happen. In that command, the arguments would be 'eyesword' and '2'. Without these arguments, the command wouldn't know what item and what amount to give you.Īrguments are separated by spaces, so to use the spawnitem command to spawn, say, 2 Oculus Reavers (which has an item ID of 'eyesword'), you'd use the command /spawnitem eyesword 2. You may see the word "argument" being mentioned a lot on our commands list - an argument is simply a parameter, or extra piece of information you give to a command so that the game knows what to do.įor example, the spawnitem command's syntax is /spawnitem - in this example, and are arguments. After doing so, you will be sent a message with some information including your username and whether or not you're an admin. To open the chat, press ENTER on your keyboard, then type /whoami in chat and hit ENTER again.

This paragraph takes you through the /whoami command as an example. All commands start with a / (forward slash). Unlike other games, Starbound doesn't have a console to type commands into - all you have to do is type them into chat. If you're looking for something specific, you can hop to a specific part of this article with these links:
CONTROLLERMATE STARBOUND HOW TO
This article will take you through the basics of commands in Starbound, showing you how to use them and giving you important tips to make your life easier. They're simply pieces of text you enter into the chat. This is where i think the problem is (although i'm no expert, i'm just throwing spaghetti at the wall here):Commands, also known as cheats, are used to add, remove and change things in Starbound. Here's the log (although fairly bare atm because i tried reinstalling SMAPI this morning): Without SMAPI, the controller goes to the SV defaults if left alone, or to the mapping I set with Steam/other apps. Interestingly, when playing with SMAPI the "gamepad mode activated" popup appears, but when playing without it doesn't, and the controller functions properly.

loading game without SMAPI - this is the only way to get the controller to workīizarrely, it doesn't completely disable the controller, it reduces it down to 3 functions: right joystick for mouse movement, right trigger for left click, + for open menu. different controllers (another pro controller, xbox 360 wired, ps4 wired)
CONTROLLERMATE STARBOUND MOD
loading "disable controller" mod (designed to disable SV's default controller options allowing joy2key for windows to take over) 3rd party controller mapping (enjoy2 and controllermate, no joy2key on mac) I'm using a switch pro controller on Mac, with Steam Beta Updates. The problem is that whenever SMAPI is running - even with no mods loaded - it overrides my controller mapping.
CONTROLLERMATE STARBOUND MAC OS
SMAPI 2.7, SV 1.3.28, Nintendo Switch Pro Controller, Mac OS Mojave Hopefully this is the right place as this isn't an issue with a mod but with SMAPI itself
